Enemies and Platforms


Here is a video explaining the changes, 

The rundown is, We used timelines with an event track to make our platforms smoothly transition from point A to point B using something called Lerping (Some what understand this concept).

We also made code that will get the location of an enemy spawners, it will then check to see if an enemy has been spawned and if it has not it will spawn an enemy in that location, and allow the player to collide with it pushing it around for a few seconds by activating physics, then destroying itself. 

Files

Coding17_22.zip 938 MB
4 days ago

Get Coding1

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